![]() The limiting factor is the CPU, of course. Right now, I'm at a high water mark with this one. Anyway, have fun with whatever floats your boat, guys. I've been into this kind of stuff for decades, and it rubbed off on her. She's an artist and animator, and I guess that's my fault. This is the same daughter who worked on the animated intro to Sonic Mania. It was my daughter who brought her Wii U to my place during a visit not long ago, and got me on board with BotW. I have gone through 6 shrines, I believe. ![]() I'm now off the plateau, in the 2nd town I've found so far. Weather changes constantly, clouds cast big shadows on the landscape, and the day-night cycle is just a little bit too fast. Link can now climb sheer cliffs, walls and whatever isn't slippery (usually because of rain). Different sections on the map are filled in in a very Assassin's Creed way. The mapping system is the most sophisticated yet, with the ability to place differently shaped stamps on the map wherever you want, and to place pins by looking at features on the map from a good vantage point, through the Sheikah slate (acting as a powerful scope). It seems they want you to be constantly trying out new clubs, swords, mops, skeleton arms, and what have you. My biggest issue with it is the low durability of weaponry, though to be honest, it doesn't detract very much from the experience. Much has been added to the abilities and mechanics, not to mention the vast open world. Zelda to the core, pushed to the next level with some interesting gameplay choices. The only important thing is to have Version 1.3.0 or 1.3.1 of the game, or the (literally) game-changing FPS++ mod will not work.īotW itself is so good. There are other options, including dumping an owned copy from the actual system. I did not obtain the game as illustrated here. It would have taken me much longer to get to where I am with the game without it. I may go back to the standard low-contrast look. So far, I'm keeping it, with a bump in gamma in the Nvidia control panel. In addition to FPS++, I'm using a "Clarity pack", which un-washes-out the look of the game, but does depress the low-light scenes. (That's what I get anyway, after a couple of days of learning the ropes and tinkering.) The result is stable game speed irrespective of frame rate, which on a decent system will run between 25 and 40 fps in the open, and 60 in shrines and the menus. This removes all the frame limiting built into the game, and takes over. The star of this particular BotW show is one called "FPS++". Rarely, the game will hitch, and a new shader will get added.Ĭemuhook plugs new methods into CEMU and specific games via patches which are part of the "graphics packs". The first time I ran the game with the near-complete cache, it took 15 minutes to compile the ~8500 shaders. The one from BSOD gaming (see video linked further down) works well for me. Some trailblazing gents have generously donated their time to playing through the whole thing, then sharing out their shader caches. Without pre-caching them, the game will stutter horribly every time you look at anything new or even slightly different, until enough shaders are cached to smooth out the experience. ![]() Essential for playability.Īs with all Nintendo emulation since the GC, the shaders needed for rendering must be computed on the fly. They're not graphics assets, but rather modified methods of dealing with them. Cemuhook (latest) - this is where the magic happens (Earlier versions work, but can't be poked into by an essential mod.) Stability is excellent, and visual glitches rare. The game ran at a low frame rate initially, but now with a decent game PC, it can be run at the same or better rate, resolution and graphic fidelity as the console. Since Nintendo decided to release BotW on the Wii U, the CEMU (Wii U emulator) guys and their helpers have been busy.
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